

Hyper DBZ is notable for its nontraditional development process and schedule- individual characters are sprited and coded by independent members of the community and then vetted and rigorously tested and tweaked for inclusion in the full game build. Since it is freeware, it is an excellent option for players looking for a quality traditional Dragon Ball Z fighting game without having to pay a lot of money. fighters with an emphasis on ground and air combos, powerful supers and stylish artwork. The game is modeled off traditional Capcom VS.

Fronted by the talented spriter Balthazar and staffed by some of the M.U.G.E.N community's finest creators, it is a wildly popular fan project that was even featured on stream at EVO. If anything, I hope this video put a smile on your face.Hyper Dragon Ball Z is a M.U.G.E.N full fan game developed by Team Z2. Your parents, your boss? Link them up.Īny friends, family or contacts working at big game companies? Active in fightng game tournaments? Spread the word, share this video. That one kid you used to watch DBZ episodes with 10 years ago? Share it with him. Like and Favourite it but most of all, SHARE it. Please leave us feedback and comments, we would love to see them! One of my greatest desires is to get some sort of acknowledgement from some people at Capcom or Bandai and from highly-regarded fighting game players. The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet. Philly Spider-Man - Voice Actor for Gohan. RicePirate - Awesome Person and Voice Actor for Vegeta. ShockDingo - Voice Actor for Freeza, Shenron and announcer. WizzyWhipItWonderful - Epic CPS2 music composer. Iced - Idea Enginneer Extraordinaire, Z2 manager of sorts.ĭaeron - Stage Spriter and programmer, character sprite assistant. We knew this could be done with effort and talented people, all it takes is hard work.īalthazar - Z2 captain, character spriter, main gameplay designer, maker of this video. Why?īecause we love creating and we want to show our inner fire. This video was made mostly to make people aware that this exists. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well. We have 5 of these characters and 11 stages out there that anyone can try out. The moving bits of this presentation were made over time, with the effort of many. Our purpose is to show what CAN be made with the license. We have in no way association with the DBZ license, we are mere fans. I can see people going insane over the intense battles that are possible. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes. The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. We drew from all sources and we committed to our vision, which we share with you. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years.
HYPER DRAGON BALL Z CHARACTERS PAGE CODE
Team Z2 was responsible for the code and animations you've just seen in action. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!Īctually no, that's a lie. Balthazar wrote:Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation.
